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KlawBerry - Good Girl. Bad World.
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SteamCrowOffline
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Joined: 16 Dec 2006
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Location: Phoenix, Arizona USA
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PostPosted: Sun Dec 17, 2006 9:14 pm    Post subject: KlawBerry - Good Girl. Bad World. Reply with quote

Hi there!

My name is Daniel M. Davis, and I'm new here. I'm an indy illustrator and publisher, and I've just finished the art for my second book, KlawBerry.

I'd like to share a few images with you to check out. (These are full spreads)


Born of the Sea


Dark Forest


Hungry Girl


Called on the Wind


Distractions


Following the Signs

I'm an ego maniac, so here's an icon I use for myself. (A little larger)


My book should come back from the printer by February, if all goes well. I'll be pushing them, as well as my first book "Caught Creatures" at a few Comic Conventions this year.

Thanks for looking,

- Daniel

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SteamCrowOffline
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Joined: 16 Dec 2006
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Location: Phoenix, Arizona USA
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PostPosted: Sun Dec 17, 2006 9:17 pm    Post subject: Reply with quote

Oh yeah, it's all vector artwork (Freehand MX) pulled into Photoshop, and overlayed with a texture. Pretty simple, but I like the effect.

Sorry the images are so small, but I'd rather not make you folks mad at me my first time around.

Smile

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BlueHarp411
Location: Indianapolis
Age: 50
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PostPosted: Sun Dec 17, 2006 9:23 pm    Post subject: Reply with quote

Welcome aboard Daniel and these are spectacular!!

Jill
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Patrick77Offline
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PostPosted: Sun Dec 17, 2006 10:08 pm    Post subject: Reply with quote

Daniel,

Really excellent stuff. I like the combination of vector art and the rough textures, its a nice change from the overly slick vector stuff you usually see.

My only critique is that in some of these the Klawberry character seems to have been added kind of as an afterthought. Probably just because I am seeing all the images one after the other it's easy to see the little changes you made to the stock character. Switched the claw position. Used the happy mouth instead of the sad mouth. The "Hungry Girl" one is nice because she seems to be interested in what's going on in the rest of the illustration, and it's obvious you had to actually redraw a good chunk of her for the 3/4 view.

Regardless, great work. Hopefully you'll be at the San Diego Con this year so I can pick up a book.

Pat
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SteamCrowOffline
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PostPosted: Sun Dec 17, 2006 10:27 pm    Post subject: Reply with quote

Hi guys, nice to meet you.

Patrick - Yeah, you're right.

I made the decision to do KlawBerry as a "stock" character that way because I really wanted her to be like a mascot type of character - almost literally an icon.

She's really inspired by characters like Hello Kitty, Astroboy, cereal box characters and other product mascots.

For good or bad, I really wanted to keep her "iconic", like a modern hyroglyph or a logo.

I felt that other poses diluted her icon-ness, but agreed, it also makes her less diverse/interesting. Being a graphic designer, sometimes I get caught up in *graphic* ideas.

Thanks for your comments. I'd be glad to meet you at SDCC.
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KevinROffline
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PostPosted: Mon Dec 18, 2006 4:59 am    Post subject: Reply with quote

Hey, Daniel, these are very cool, I really like them! I love the colours and tones you use, and the texture. Exellent! Very Happy

Kev

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MiqosisOffline
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PostPosted: Mon Dec 18, 2006 4:27 pm    Post subject: Reply with quote

These are really excellent. The texture you're applying is exquisite - a nice subtle way of making vector work appear less plastic while maintaining flat colours. And I don't mind the repetition of the pose - cliparty, but without the quick n' cheap/mass consumption feel.
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Wibo81Offline
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PostPosted: Mon Dec 18, 2006 4:42 pm    Post subject: Reply with quote

Yep, your use of texture is amazing..
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SteamCrowOffline
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PostPosted: Mon Dec 18, 2006 6:41 pm    Post subject: Reply with quote

Thanks, guys.

I'm glad that you like the texture.

While I'm a "vector" artist, I really love decay and wear in art, nature. The wear from the elements or human hands is really fascinating to me. Vector art is pretty much the opposite of this.

So, I've been trying to incorporate texture in a way that unifies the pieces more, while appealing to my love of organic wear.

Occasionally some pieces can look similar to paintings, which I love.
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OrbyssOffline
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PostPosted: Mon Dec 18, 2006 7:51 pm    Post subject: Reply with quote

Love it, and no critiques from me. Such a clean style and crisp subjects, and I do like that subtle texture.
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Harvey KentOffline
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PostPosted: Mon Dec 18, 2006 11:09 pm    Post subject: Reply with quote

So, YOU'RE the other guy that uses Freehand! I had heard stories, but I thought they were just myth! Very Happy

- A fellow Freehand user

Nice work, buy the way. With the graphic quality of your work, you might think about making up some t-shirts, if you haven't already.
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Harvey KentOffline
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PostPosted: Mon Dec 18, 2006 11:10 pm    Post subject: Reply with quote

"buy" the way … Geez, spell much, Harv?
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PostPosted: Tue Dec 19, 2006 7:25 am    Post subject: Reply with quote

Great stuff. Smile I like the textures and the old style
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SteamCrowOffline
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PostPosted: Tue Dec 19, 2006 10:02 am    Post subject: Reply with quote

Thanks for the comments and encouragement.

Freehand: I draw everything using the pen tool. I've evolved my style by using the FH one. Now, when I try Illustrator, I feel like an infant. It just doesn't work the same way.

Eventually, I'll move to Illustrator, but for now, I'm using FH because I can actually get art done the way that I want. (Without going completely bald)

Buy! (errr... bye!)

Smile
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Harvey KentOffline
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PostPosted: Tue Dec 19, 2006 10:15 pm    Post subject: Reply with quote

It's the two different selection tools (black arrow/white arrow) in Illustrator that gave me trouble. Once I got used to that, and the keyboard shortcuts, I quite liked Illustrator.

But, Freehand's what I own, so that's what I use.
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