by skipp » Thu Sep 08, 2005 8:54 pm
As with any undertaking, you learn as you go... I'm learning more and more about the comic artform with each page, each pinup and each story I write. Unfortunately, cartooning schools are few and far between and even less accessible than that. I've found some schools teach aspects of graphic design that does not translate literally to cartooning, however you take the tools they give you and give it the 'old college try' so to speak.
I'm primarily self taught, but have had higher schooling in GD and figure drawing... which brings me to that age old and overused saying..."you gotta know the rules before you can break them" And I agree. I know them and break them freely... on the other hand; after breaking them for so long I've fallen into a bad habit. Laziness... It's so much easier to use a certain style and apply it to all. This does'nt work in all cases and I've recently gone back to drawing people to clean up my act/ flex my muscles. (So I'm concentrating on "real" anatomy and real perpective these days)
As for the muddled look... I'm assuming that you're speaking of the comic pages? And/or the sketches? Well the sketches are just that. It's the inking on those comic pages that sucks... (not to mention kind of a bad copy) I didn't really concentrate on line weight as much as I tried to concentrate on the poor crosshatching/ shading. using the weight of line to depict depth as opposed to shadows does much better for the reduction/ reproduction properties of printing. Another neat lesson I've learned.
Thank you for your comments and crits... And I need to figure out web design in general. As for the site I think I tried to jazz it up too much, I'll need to figure out how to simplify it and yet make it even more compelling...