by ben c » Sat Dec 27, 2008 11:00 am
editorial and books are very different cultures.
there's no one formula for success. agents can help,
but the are plenty of editors who actually don't like to
work with agents, because they are too pushy, or they
take a cut, or some other reason.
from my personal experience as a packager for children's
comics, at least one agent (who wasn't even involved in
the project) interfered so they could wrangle a cut off
of something else, choking up my schedule and leaving
a very unpleasant taste in my mouth (and really pissing
off the editor and half the publishing company as well).
getting into books is like getting into comics - obviously
it's hard getting the attention of people, but there are ways
to do it. agents are one way. the SCBWI is another -- in
fact, like the comiccons, at the annual SCBWI convention,
there are portfolio workshops, portfolio reviews etc... and
directly contacting pubs, assuming you're persistent enough,
(and good enough) can be just as effective.
i think there are 2 situations where an agent might be useful:
1) if you are a terribly antisocial or disorganized person, they
might be better at getting your work out there 2) once you've
got someone interested in a project, they might be better at
squeezing out a better deal... although that would probably
only apply if you were doing something high-profile (like kazu
kibuishi's "flight" books). for a normal gig, the money isn't
negotiable, and the agent's cut comes from your paycheck.
i agree with elliot about doing pre-books, it's just much more
effective and efficient to have a portfolio and a dummy or
sequentials. that's all they need to see -- and editors do this
all the time, so they can make a judgement off of that as well
as off a self-published book. please save your money and
your time! (if you HAVE to show them a complete, finished
work, you might as well just print it up of a laser printer and
assemble it at home.) also... instead of putting all your time
into a single book, you could do 2 or three dummies. one
thing i've learned -- which applies to ch books, comics, and
animation -- is that you never know what is going to grab
their interest. many times my "main" idea doesn't interest
someone as much as some rough sketches for another idea
that i happened to have with me. so you have a better shot
if you have more than one thing to show. (it can also show
your range, if you have a few dummies of different types of
stories or art, editors and ADs like to think in long terms, and
they'd rather work with someone who they can turn to again
in the future.)
also also... it is true that clients like to see pro work you've
already done -- but if you're just starting out, that's impossible!
showing them something you've self-published isn't an
example of pro work you've done... its just a another,
particularly expensive portfolio piece.
if you're talking about a "bochure" portfolio, that can be handy
(if expensive) handout, like postcards or business cards. my first
printed sketchbooks were done for that exact purpose. but that
is different from self-publishing a book/story. if you want to do
that because you want to tell your story your own way, and you
have the time to do it, great! i'm thinking of doing something like
that for an upcoming project! but again, ii's not the most effective
or efficient (or economical) way to get hired.
and of course, a great way to get hired is to create enough
interest in your work... like paolini with hie "eregon" book. at
the risk of sounding cynical, he didn't get published because
he was a creative genius, he got published because he and he
family hustled and hawked at conventions -- and emphasized
how young he was, wow -- until there was enough interest. i
think there are a lot of opportunities for this sort of thing with
the internet, now.
and a lot of it is simply luck and timing, which is always true
in every field. and i don't agree with elliot that people only want
mediocre shmaltz -- ch books is like any other field/medium,
most of it is junk, some of it is good but bland, and sometimes
there is something that is good and different. frankly, ch pubs
are generally much more willing to try something new than
an animation studio or game developer, because failures and
mistakes cost them a lot less. having said that, most "trade"
ch books (the nicer, h/c books with pretty art that wins awards)
never earn back their costs -- it is the supersellers like harry
potter or eric carle, or all those cute/crappy books that keep
the industry in existence.
...although i should emphasize that this is all from my own
particular experiences -- there are lots of different opinions!