walk cycle thread... let's see some fuppin juice

This includes all your physical sculpts, and computer generated 3D, and Animated works.

Moderators: AgentHelix, TheRonin, Tracy Fran

Postby faroukbaaaaa » Thu May 08, 2008 6:57 pm

nice one moonbeam. I did a similar one with an ice skater girl. Secondry action...peh! who cares... like I say, if it grooves ya truffles then that is the whole point
faroukbaaaaa
 
Posts: 4131
Joined: Fri Mar 05, 2004 4:41 am

Postby Moonman » Fri May 16, 2008 9:58 pm

Here's something a bit more in line with a regular walk cycle even if it's kinda...limited.

Image
Image
Moonman
 
Posts: 1531
Joined: Wed Aug 13, 2003 12:14 pm
Location: Manteca, CA...still the middle of nowhere

Postby spacesick » Mon Jun 02, 2008 4:28 pm

faroukbaaaaa, that first one blew my F!$@in' MIND! and all of these are so inspirational. thanks, man!

and to think, all I have to show is this... bounce cycle? yeah that.
Attachments
donut.gif
Image < my blog, and > my flickr!
spacesick
 
Posts: 799
Joined: Fri Sep 23, 2005 6:47 am
Location: Ohio

Postby stevencassidy13 » Mon Jun 02, 2008 6:31 pm

nice work all round, i really like your poses and action on your chick running back and forth moonman, would like to see it finished. heres a rough one for a game i was working on a couple a years ago.

Image
stevencassidy13
 
Posts: 223
Joined: Wed Jun 01, 2005 1:24 pm

My first walk cycle.

Postby nimblepix » Sat Jun 14, 2008 11:19 am

Nice work you guys and gals!

Flash.
Brush tool.
22 frames at 15 fps. (edit: not moving that fast here though!)
5 layers.
Mike from Monsters Inc. used as a reference.

I'm vowing to do one simple animation a day for a while.
There are lots of mistakes on this,
but I'm just going to do better on the next one, not fix this.
Although . . .
Attachments
ballwalk.gif
nimblepix
 
Posts: 6
Joined: Thu Jul 28, 2005 4:47 am
Location: Minnesota

Postby faroukbaaaaa » Sat Jun 14, 2008 3:57 pm

lovelly movement nimble... great feeling
faroukbaaaaa
 
Posts: 4131
Joined: Fri Mar 05, 2004 4:41 am

Re: My first walk cycle.

Postby cganim8r » Sat Jun 14, 2008 3:57 pm

nimblepix wrote:Mike from Monsters Inc. used as a reference..


Has this just been rotoscoped? It's identical to the walk cycle test from Cameron Miyasaki's website.

http://www.cameronmiyasaki.com/Animation/animation_frameset_SUB.htm

Here's some of the stuff I did on Wallace and Gromit Curse Of The Wererabbit computer game. Plenty of walk-cycles here.

Neil

[youtube]http://www.youtube.com/watch?v=CvLjj_32WdY[/youtube]
cganim8r
 
Posts: 163
Joined: Sat Jun 04, 2005 4:55 am
Location: Cambridge, England

Postby spacejack » Sat Jun 14, 2008 4:20 pm

Wow, I love all these walk cycles.

Mine is a bit more geeky than artistic, but I did this experiment a while back to try interpolating between keyframes in Flash using actionscript. So basically, you can slow down the animation to infinitely slow, but it'll still play at 60fps (or whatever).

I don't think I can embed flash, so here's a link: http://www.spacejack.org/games/flash/dog/

Use the + and - buttons to try out different speeds.

I built the animation by tracing over about 20 or 30 frames of a dog running, using MovieClip line segments. Then the script seeks through those frames for the positions of all the dog part movieclips (that's when you see the quick animation in the corner at startup.) Using those keyframes, it plays the interpolated results based on the milliseconds timer at the desired playback speed.

Then I tossed in some randomly placed, depth-sorted clouds, trees & grass to make it look cooler than it actually is. (there's some leftover debug output on screen there for the depth sorting.)
Attachments

dog.swf [ 32.17 KiB | Viewed 5611 times ]

spacejack
 
Posts: 224
Joined: Sat Feb 17, 2007 8:33 pm
Location: Toronto, Canada

Postby nimblepix » Sat Jun 14, 2008 4:21 pm

"Has this just been rotoscoped? It's identical to the walk cycle test from Cameron Miyasaki's website."

Yep, that's the one. Miyasaki is great!
I figure copying the best is a great way to learn.

Wow, that's fun stuff you've got there Neil.
nimblepix
 
Posts: 6
Joined: Thu Jul 28, 2005 4:47 am
Location: Minnesota

Postby cganim8r » Sat Jun 14, 2008 4:34 pm

nimblepix wrote:"Has this just been rotoscoped? It's identical to the walk cycle test from Cameron Miyasaki's website."

Yep, that's the one. Miyasaki is great!
I figure copying the best is a great way to learn.

Wow, that's fun stuff you've got there Neil.


As reference, sure, but rotoscoping is just tracing for animators (I've done it once, too). :D I was given a good tongue-lashing from someone on here, just for using a grid to copy a photo! I've stopped now... using grids, that is, not drawing. LOL

You'd learn much more if you took his timings and applied it to something rather different.

Thanks for the compliment Nimblepix or, at least, I think that's what it was. . :?

Neil
cganim8r
 
Posts: 163
Joined: Sat Jun 04, 2005 4:55 am
Location: Cambridge, England

Postby nimblepix » Sat Jun 14, 2008 5:24 pm

Neil,

Yes, it was a compliment. Fun is good. :D

Thanks for your concern about the way I put this together. Really.

I do feel that rotoscoping is fine when learning to animate, not to the exclusion of other methods however.
Anything that gets a person to study motion at this intimate level is good as far as I'm concerned. It's just part of the many tools that we have available in order to learn this craft.
I think I learned a lot from copying this, things that I might not have noticed by simple observation.

There are things to be said for copying art too, but I don't want to hijack this topic.
nimblepix
 
Posts: 6
Joined: Thu Jul 28, 2005 4:47 am
Location: Minnesota

Postby faroukbaaaaa » Tue Jun 17, 2008 5:18 pm

boo to you nimble... bad tracer you!
you should have made it clear that you traced the whole thing

I feel like you let me down... I thought you were great for a while there

....boo
faroukbaaaaa
 
Posts: 4131
Joined: Fri Mar 05, 2004 4:41 am

Postby nimblepix » Tue Jun 17, 2008 7:24 pm

faroukbaaaaa wrote:boo to you nimble... bad tracer you!
you should have made it clear that you traced the whole thing

I feel like you let me down... I thought you were great for a while there

....boo



Ha!!!
I'll have to try to redeem myself now.
I feel so small. : )
nimblepix
 
Posts: 6
Joined: Thu Jul 28, 2005 4:47 am
Location: Minnesota

Postby patsanimation » Sat Jun 21, 2008 3:47 am

patsanimation
 
Posts: 45
Joined: Wed Feb 21, 2007 9:54 am

Postby Moonman » Sat Jun 21, 2008 6:44 am

Dunno why I didn't submit these as they're pretty much the only legit walk cycles I've actually completed. Think I had it in my head this was a gif-only thread.

This was supposed to be a 'lazy' stride.
Image

And a 'frustrated' stride.
Image
Last edited by Moonman on Sat Jun 21, 2008 7:15 pm, edited 1 time in total.
Image
Moonman
 
Posts: 1531
Joined: Wed Aug 13, 2003 12:14 pm
Location: Manteca, CA...still the middle of nowhere

PreviousNext

Return to Three Dimensional and Animated Works

Who is online

Users browsing this forum: No registered users and 1 guest