2/27/2009 - Alien general in progress
'dominance War,' the big annual game character design contest, is almost here and I'm very excited. To get everyone warmed up, they're holding a mini-challenge before the main event, a little 9-day thing that's drawing huge crowds. I plan on entering the main contest in the 2D division (where I placed 14th last year) but as the mini-challenge "doesn't count," I'm entering on the 3D side. The challenge was to take one of 3 existing meshes, not change a thing (but you can add up to 500 tris more geometry) and texture it to look like a military general of some sort. I'm skipping the normal mapping and going right for the hand-painted diffuse map. Here's how it's coming along:
The model and the unwrap:

Some color tests:

Texturing mostly done except for a lot more dimensionality to add to the face:

For the record, the parts I added to the mesh were the collars and flaps and the hat, and the medals themselves. The chains and the face was what was supplied and immutable. I'll post the final texture soon.
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About Me
This is the sketch-blog of Mike Dashow (walrus.) Hopefully this will get me off my butt and force me to sketch more.
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