9.1.2006 - Can I Get a Leg? Race Descriptions
alright kiddies.
I've been working on this world for awhile now and I know I promised you some Race descriptions. I just may do that this post, we'll see. haha
I have forgotten how much work is involved in this process! whew! There is a lot of stuff to carry around in my head. I have a huge majority of it down on "paper", but it is still occupying a large chunk of my short term access memory. I wish there was a button I could press and file it into the long term and keep it for easy access. In college I was particularly good at filing away pertinent bits of info ( like peoples schedules and common whereabouts, names, dates and people, d&d rules what have you) and my friends joked around about it. But now I have other things in there as well. It's really funny cause now that I don't work with it everyday I can't remember half of the info to do the elevator permits and all the facts I worked with at Building and Safety. hahaha. I like my brain being filled with D&D better than that crap anyway.
ANYWAY.
Here we go. Pictures to follow at some point.
HUMANS: Humans are pretty typical on Natralis. Tall or short, dark to light, no real standard. There are a series of kingdoms and tribes that I will talk about in a later post (nice set up, no?) that separates and catergorizes the humans more than anything else.
DWARVES: Dwarves on Natralis are taller and prettier than dwarves elsewhere. Like dwarves everywhere, they enjoy hard work, living underground, and strict rules. Their love of metal, stone and jewels are unmatched. However they are a dying race. They have found the "Infertility". They can see the end of their time. They have been around for as long as history has been written, as they appeared the same time the Elves did. That was a EONS ago. But their time is short. When your people are not producing babies at an acceptable rate, it is time to worry. After much research and prayer they have found no answer.
So they started mixing with the humans. For some reason this worked. They decided they would rather have their bloodlines thinned out than to disippear frorever.
HALF DWARVES: Half Dwarves are strong and tough and magically resistant like their dwarven parents ( no mages here) and tall, flexible, random and energietic like their human parents. When they mate, they produce other half dwarves, so they constitute a race, unlike half elves of other worlds. They are the risk takers of the world, and have flourished in the wild untamed reaches of the northland. Think of a normal half dwarf as an extememly fit and atheletic human, only tougher. So one of their atheletes would be amazing. Fun.
CAPRIANS: Caprians, or Korus, are a goat people. They have two horns spiraling back from their thick skulls, broad flat noses, hooves instead of toes and a hard headed view on danger. This said, they are not satyrs, or fauns, or some other Pan-like being. They look more human than anything else. Their hands are hoof like in texture but are still hands(if not shinier, darker, and harder--good for punching!) Caprians are covered in an ultra light down whose colors include: white, tan, black, brown or rust. Caprians are militristic and prefer melee combat over any other form. They have perfected the art of swordmaking, and flaunt this to the drawves on every occassion. Contrasting all of this is their funloving nature and constant drive for new experiences.
HUSKEN: The Husken are a race of hairless humanoids that have the odd and disconcerting ability and need to shed their skins. At the minimum of once a month and up to every three days they shed their outer layer of skin. They have fun with this as they also have the ability to change the texture and pigment of the underskin. They cannot however change the shape of their muscles, bone or fatty tissues. They are a slender, slight race, smaller in porportion to humans and the burly dwarves. They excel at magic and were the first to explore the forest and find the elven ruins and the secrets contanied within. The Husken, who call themselves the Yanna Ghani, appeared on the Northland about the same time that the Caprians did on the Southlnad. It took them a very long time to meet. The Caprians have yet to fully trust them.
That constitues the playing races on Natralis. The villianous Gorlim wil be discussed in a later post.
I wil have scans of all of them soon. really.
|
|
post a comment
|
|
ME
friends
wignke Tiramisue TheAtomicTerrier Nofret sketchbooksessions rainboy Maizekid corkbutt gothickitsune Denis
|